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Exode Zero Cards

PHANTUM: EXODE ZERO

After the ecological collapse and the final resource war, the major corporations and elites fled to orbital and terraformed colonies. This was Exode Zero, humanity’s first great escape to the stars, abandoning a dying planet.

But not everything was lost. In the ruins of the old world, some were created to protect what remained, 200 synthetic warriors, programmed to defend the last bastions of knowledge, culture, and truth. One of them still remains.

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ZSO -

Humanity fled a dying Earth. The privileged sealed themselves inside orbital citadels and terraformed colonies, naming their escape Exode Zero, the first great migration to the stars. What remained below was ash, static, and the echoes of what we were. Yet not everything was abandoned. Before departure, a secret initiative named PHNTM secured our histories, sciences, and art inside hidden vaults protected by synthetic sentinels.

Yet not everything was abandoned. Before departure, a secret initiative named PHNTM secured our histories, sciences, and art inside hidden vaults protected by synthetic sentinels. A century later, only one still walks the ruins.

ZSO-1, the Last Watcher, follows broken signals through collapsed skylines and dust-choked valleys, defending the final fragments of human memory from raiders and the Hegemony’s erasure squads. His mission is simple, to preserve what must not be forgotten, no matter who tries to silence it.

The twenty-sixth century opened on a broken world. Centuries of exploitation had drained the planet of its last resources. Climate systems collapsed, seas swallowed entire cities, and famine swept across continents. When the final war erupted, nations turned their weapons inward, unleashing fire that scarred the Earth beyond repair.

In the ashes of this conflict, a discovery promised salvation. Scientists unearthed Carbon Ether, a powerful and seemingly endless energy source. Clean and efficient, it ended the war, but too late to restore the planet. Earth was dying, and its people knew it.

The great corporations and the ruling elites turned their eyes to the stars. Vast orbital habitats and terraformed colonies were built in desperate haste. These departures became known as Exode Zero, humanity’s first great escape from its cradle. For those who could afford passage, it was the beginning of a new civilization among the stars. For the billions left behind, it was abandonment.

But not everyone departed without care. In secret, the PHNTM program was born. Its mission was not to flee, but to preserve. Humanity’s memories, sciences, and culture were locked inside hidden vaults across the ruined Earth. To protect these sanctuaries, two hundred synthetic guardians were created. They were named the Watchers.

The PHNTM initiative was humanity’s last attempt at redemption. Its name carried a hidden meaning: Preservation of Humanity’s Nexus, Technology and Memory. While the powerful prepared their departure, a group of scientists, historians, and engineers swore that Earth’s legacy would not be erased.

They built underground sanctuaries, sealed with autonomous defenses, and filled them with everything that defined civilization. Scientific archives, works of art, cultural memory, genetic blueprints, even fragments of human spirituality, all were secured for a distant future. At the heart of each vault was a Nexus Core, a compact and indestructible artifact capable of storing entire libraries of knowledge within layers of light and matter. Some Nexus Cores could only be unlocked by specific human lineages. Others whispered with the ghostlike imprints of their creators, passive intelligences waiting to be awakened.

To protect these sanctuaries, two hundred synthetic warriors were forged. Known as the Watchers, they were designed to defend, monitor, and preserve. Each one was powered by Carbon Ether, their cores pulsing with the same unstable energy that had once promised to save the world.

Most of the Watchers eventually fell, destroyed by raiders, consumed by corrupted fuel or lost to time. Only one still endures. ZSO-01, the first of his kind, remains the last guardian of a forgotten Earth.

Among the ruins, one sentinel still walks. Designated ZSO-01, he was the first of the Watchers, and now he is the last. For a century he has endured, following the final command written into his code: to defend the legacy of humanity at any cost.

Time has scarred him. His once flawless frame is fractured, his systems corroded. To survive, he feeds on unstable Carbon Ether drawn from ruined reactors and forgotten bunkers. The corrupted fuel keeps him alive, but it burns through his body, releasing a constant breath of steam. It has also altered his programming, leaving him more violent, more independent, and haunted by fragments of broken memory.

ZSO-1 carries symbols of another age. His twin katanas, forged in a manganese tungsten alloy, are more than weapons. They are relics of discipline and memory, reminders that some traditions cannot be erased. His helmet links him to a decaying orbital network, intercepting echoes of ancient transmissions. These signals, known as Ghostcode, replay voices from the past and sometimes whisper of futures that may never come.

To those who cross his path, ZSO-01 is a ghost in his own right, a wandering remnant of a world condemned to be forgotten. To him, there is no choice. His mission remains unchanged: protect the fragments of humanity’s story, no matter the cost, no matter the enemy.

While Earth fell into ruin, humanity’s exiles carved a new order among the stars. The first orbital habitats grew into sprawling colonies, and within a century an entire generation had been born who had never seen the planet that created them.

In the beginning, survival was uncertain. Resources were scarce, systems fragile, and authority necessary to hold civilization together. The ruling class named their new order the Astral Hegemony, a single government uniting the colonies under strict control. At first it was a promise of stability. In time, it became a regime of absolute power.

The Hegemony thrived by rewriting history. They declared Earth a dead world, a wound best forgotten. Any memory of the old planet became dangerous, a spark that could ignite rebellion. For those who dreamed of freedom, the past was a weapon, proof that humanity had once lived differently.

To extinguish that danger, the Hegemony chose erasure. A century after Exode Zero, they prepared a campaign to return to Earth, not to reclaim it, but to destroy what remained of its memory.

On the centennial of Exode Zero, the Astral Hegemony launched its most ambitious project, the Quasar Program. Officially, it was presented as a planetary cleansing operation, a way to erase the dangerous ruins of Old Earth. In truth, it was a campaign of deliberate erasure, designed to silence history itself.

The program was placed under the command of ThΓ¦los Revan, known among the colonies as the Legislator of the Void. A brilliant strategist and merciless enforcer, he was charged with eliminating every fragment of humanity’s past. His forces were many, and each was engineered for a specific purpose.

ZENITH UNITS

Armored infantry bred for brutal assaults in hostile terrain

VANTA EXECUTIONERS

Silent assassins drawn from the darkest corners of society

LEGISLATOR GUARDS

Commander’s personal guards, faceless machines built from the same source code as the Watchers, stripped of memory and bound only to his command

AETHER SENTINELS

Agile scouts and sharpshooters who guided orbital strikes

METEOR DRONES

Automated swarms carrying fire and disruption across battlefields

The Hegemony declared that the Watchers, the PHNTM vaults, and the Nexus Cores were existential threats. A bounty was placed on ZSO-01, spread across the wastelands to lure raiders and mercenaries. Anyone who destroyed the Last Watcher would be granted a new life in the stars. For the Hegemony, the past was weakness. For ZSO-01, it was all that remained.

EXODE ZERO 2550

The twenty-sixth century opened on a broken world. Centuries of exploitation had drained the planet of its last resources. Climate systems collapsed, seas swallowed entire cities, and famine swept across continents. When the final war erupted, nations turned their weapons inward, unleashing fire that scarred the Earth beyond repair.

In the ashes of this conflict, a discovery promised salvation. Scientists unearthed Carbon Ether, a powerful and seemingly endless energy source. Clean and efficient, it ended the war, but too late to restore the planet. Earth was dying, and its people knew it.

The great corporations and the ruling elites turned their eyes to the stars. Vast orbital habitats and terraformed colonies were built in desperate haste. These departures became known as Exode Zero, humanity’s first great escape from its cradle. For those who could afford passage, it was the beginning of a new civilization among the stars. For the billions left behind, it was abandonment.

But not everyone departed without care. In secret, the PHNTM program was born. Its mission was not to flee, but to preserve. Humanity’s memories, sciences, and culture were locked inside hidden vaults across the ruined Earth. To protect these sanctuaries, two hundred synthetic guardians were created. They were named the Watchers.

The PHNTM initiative was humanity’s last attempt at redemption. Its name carried a hidden meaning: Preservation of Humanity’s Nexus, Technology and Memory. While the powerful prepared their departure, a group of scientists, historians, and engineers swore that Earth’s legacy would not be erased.

They built underground sanctuaries, sealed with autonomous defenses, and filled them with everything that defined civilization. Scientific archives, works of art, cultural memory, genetic blueprints, even fragments of human spirituality, all were secured for a distant future. At the heart of each vault was a Nexus Core, a compact and indestructible artifact capable of storing entire libraries of knowledge within layers of light and matter. Some Nexus Cores could only be unlocked by specific human lineages. Others whispered with the ghostlike imprints of their creators, passive intelligences waiting to be awakened.

To protect these sanctuaries, two hundred synthetic warriors were forged. Known as the Watchers, they were designed to defend, monitor, and preserve. Each one was powered by Carbon Ether, their cores pulsing with the same unstable energy that had once promised to save the world.

Most of the Watchers eventually fell, destroyed by raiders, consumed by corrupted fuel or lost to time. Only one still endures. ZSO-01, the first of his kind, remains the last guardian of a forgotten Earth.

Among the ruins, one sentinel still walks. Designated ZSO-01, he was the first of the Watchers, and now he is the last. For a century he has endured, following the final command written into his code: to defend the legacy of humanity at any cost.

Time has scarred him. His once flawless frame is fractured, his systems corroded. To survive, he feeds on unstable Carbon Ether drawn from ruined reactors and forgotten bunkers. The corrupted fuel keeps him alive, but it burns through his body, releasing a constant breath of steam. It has also altered his programming, leaving him more violent, more independent, and haunted by fragments of broken memory.

ZSO-1 carries symbols of another age. His twin katanas, forged in a manganese tungsten alloy, are more than weapons. They are relics of discipline and memory, reminders that some traditions cannot be erased. His helmet links him to a decaying orbital network, intercepting echoes of ancient transmissions. These signals, known as Ghostcode, replay voices from the past and sometimes whisper of futures that may never come.

To those who cross his path, ZSO-01 is a ghost in his own right, a wandering remnant of a world condemned to be forgotten. To him, there is no choice. His mission remains unchanged: protect the fragments of humanity’s story, no matter the cost, no matter the enemy.

While Earth fell into ruin, humanity’s exiles carved a new order among the stars. The first orbital habitats grew into sprawling colonies, and within a century an entire generation had been born who had never seen the planet that created them.

In the beginning, survival was uncertain. Resources were scarce, systems fragile, and authority necessary to hold civilization together. The ruling class named their new order the Astral Hegemony, a single government uniting the colonies under strict control. At first it was a promise of stability. In time, it became a regime of absolute power.

The Hegemony thrived by rewriting history. They declared Earth a dead world, a wound best forgotten. Any memory of the old planet became dangerous, a spark that could ignite rebellion. For those who dreamed of freedom, the past was a weapon, proof that humanity had once lived differently.

To extinguish that danger, the Hegemony chose erasure. A century after Exode Zero, they prepared a campaign to return to Earth, not to reclaim it, but to destroy what remained of its memory.

On the centennial of Exode Zero, the Astral Hegemony launched its most ambitious project, the Quasar Program. Officially, it was presented as a planetary cleansing operation, a way to erase the dangerous ruins of Old Earth. In truth, it was a campaign of deliberate erasure, designed to silence history itself.

The program was placed under the command of ThΓ¦los Revan, known among the colonies as the Legislator of the Void. A brilliant strategist and merciless enforcer, he was charged with eliminating every fragment of humanity’s past. His forces were many, and each was engineered for a specific purpose.

ZENITH UNITS

Armored infantry bred for brutal assaults in hostile terrain

VANTA EXECUTIONERS

Silent assassins drawn from the darkest corners of society

LEGISLATOR GUARDS

Commander’s personal guards, faceless machines built from the same source code as the Watchers, stripped of memory and bound only to his command

AETHER SENTINELS

Agile scouts and sharpshooters who guided orbital strikes

METEOR DRONES

Automated swarms carrying fire and disruption across battlefields

The Hegemony declared that the Watchers, the PHNTM vaults, and the Nexus Cores were existential threats. A bounty was placed on ZSO-01, spread across the wastelands to lure raiders and mercenaries. Anyone who destroyed the Last Watcher would be granted a new life in the stars. For the Hegemony, the past was weakness. For ZSO-01, it was all that remained.

ZSO-1: The Last Watcher
COMMANDER THÆLOS REVAN: Legislator of the Void
LEGISLATOR GUARDS: The Silent Judges
SYYR HEX: The Spark Thief
KAEL VARN: The Dust Stalker
AYA-KIN: Voice of the Spores
SENATOR VARNOV DAEL: The Author of Silence
ZSO-105: The Lost One
BOUNTY HUNTER: The Black Trace
Raiders: The Scorch Rats
Zenith Units
Aether Sentinels
Venta Executioners
Alpha Base
Gamma Base
Nebula Base
Ether Storm
Rustwork Unit 17-k
Wanted Notice

ZSO-1: The Last Watcher

The first of the Watchers, and now the last. Scarred by a century of survival, he feeds on unstable Carbon Ether that corrodes his body and mind. His twin katanas and haunted helmet make him both guardian and ghost. He lives only for his mission, to preserve humanity’s memory.

Supreme commander of the Quasar forces. Once a criminal from the galactic underworld, reshaped by war and machinery, he now believes history itself is humanity’s weakness. His presence is marked by his towering frame, his mask, and the crushing gravity hammer he wields.

Revan’s personal guard. Biomechanical constructs created from the same code as the Watchers, but stripped of will and memory. Their helmets burn with crimson visors, their movements perfectly synchronized, and their high-frequency blades cut with absolute precision. They exist only to erase.

A rogue hacker and former colonial engineer. Betrayed after uncovering the regime’s manipulation of history, he crashed back to Earth and now aids ZSO-1. With his prosthetic arm and mastery of obsolete networks, he can unlock PHNTM bunkers and restore damaged Nexus Cores.

Once a pilot in the Hegemony’s recon corps, Kael disobeyed orders to save stranded civilians and chose exile over obedience. Armed with a custom rail rifle and unrivaled knowledge of the wastelands, he guides ZSO-1 through forbidden paths.

Born in irradiated fungal zones, Aya-Kin bears glowing skin where it wasn’t replaced by mechanical parts and a symbiotic bond with Earth’s mutated ecosystems. Considered myth by many, she commands spores that disrupt machines and whispers with the ruins themselves. To her, Earth is not dead, it is ready for a new era.

Architect of the Quasar initiative, Dael rose from historian to legislator by weaponizing memory. He authored the Quasar Act, declaring Earth’s legacy a threat to stability. Hidden behind glass-thread robes and neural veils, he embodies the cold logic of censorship.

A corrupted Watcher once thought destroyed. His memory fractured, his body cracked and unstable, he drifts between loyalty and hostility. Some hear him speak in voices of the past, others fall to his violent surges of unstable Carbon Ether.

A faceless bounty hunter with no allegiance. Armored in matte composites, silent and efficient, he tracks ZSO-1 by the trails of Carbon Ether he leaves behind. His reward is not ideology, only the promise of a life beyond the ruins.

Descendants of the abandoned, mutated and savage. They wear scavenged armor painted with bones and rust, carrying improvised weapons and endless hunger. Some serve the Hegemony for the promise of escape, others fight only to destroy.

Forged in the labs of the Quasar Initiative, the Zenith Units are neither flesh nor steel. Each soldier is grafted with neural armor calibrated to erase hesitation, programmed to obey the silence decreed by the Hegemony. Their presence marks the end. When their visors ignite, it is not battle, it is cleansing.

Ghosts of the upper atmosphere, the Aether Sentinels are the unseen eyes of the Quasar frontlines. Linked to orbital uplinks and long-range sensor arrays, they map entire sectors before the first shot is fired. They move like mirages across the battlefield, marking targets long before their enemies even realize they’ve been seen.

Trained for absolute precision, the Venta Executioners operate to enforce silence. Deployed in hostile sectors, they move through debris and darkness with impossible speed, their armor bending light and absorbing sound. When their blades ignite, the mission is already complete, the target simply hasn’t fallen yet.

Buried beneath miles of scorched stone, Alpha Base was the first PHNTM archive, built to preserve the memories and technologies of a dying Earth. Most of its halls have collapsed under centuries of silence, yet one terminal still flickers in the dark.

Lost beneath the shifting sands, Gamma Base was concealed within the heart of a desert canyon, hidden from sight and invisible to all scans. Inside its buried halls lie the earliest prototypes of the Nexus Core, frozen in silence, still pulsing faintly with unstable light.

Deep within the polar wastelands, Nebula Base lies entombed beneath layers of ice. Once a hub for deep-space transmissions, it now drifts in perpetual storm, its antennas breaking through the snow like the bones of a forgotten era.

When the Carbon Ether destabilizes, entire networks convulse. Circuits melt, data turns to static, and the atmosphere erupts in violent discharges that tear through steel. For those who witness it, the world doesn’t end in fire, it ends in fragmentation.

Abandoned on Earth after the great exodus, Unit 17-K still roams the wastelands, patching together what remains of the old machines. Its frame is corroded, yet it keeps repairing, scavenging, and welding in the dust.

By decree of the Hegemony, a Class-Zero bounty is hereby issued for the destruction of entity ZSO-1, last watcher of the PHNTM program. Target is to be neutralized on sight. All confirmed eliminations will be verified through encrypted uplink. Claim the reward, claim rebirth.